It's taken five years of discussion, plans, tears, hopes, trials, and floundering, but at last it's come together: I have the right people working on the right design.
Five years ago, I created NationStates in my spare time, never expecting it to find the popularity it has. I actually designed it to be a passing fancy, something you might find fun for a little while, then move on.
With NS2, the design from day one has been all about longer-term gameplay. While the core principles of NationStates haven't changed — micromanagement is still a dirty word, diplomacy is the focus, and customization rules — NS2 greatly expands your nation's ability to affect its world. It's all about giving you top-level control and letting you take your nation wherever the hell you want.
Sunday, August 10, 2008
Nation States: The Revenge!
Just heard, Nation States 2 to be released later this year (2008, for those of you unsure). From the website:
RE:
Nation States
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